Tag: OpenGL
Cross-platform hardware-accelerated rendering API
Tagged pages
Tagged articles
- Introducing Magnum, a multiplatform 2D/3D graphics engine
- C++11 features in Magnum: Better memory management
- C++11 features in Magnum: Simplifying daily workflow
- October updates to Magnum
- Reducing C++ compilation time in Magnum: code optimizations
- January updates to Magnum
- How to draw a red square in Magnum — in one statement
- June updates to Magnum
- May 2015 updates to Magnum
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